using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200009A RID: 154 [Token(Token = "0x200009A")] public enum CameraClearFlags { // Token: 0x04000189 RID: 393 [Token(Token = "0x4000189")] Skybox = 1, // Token: 0x0400018A RID: 394 [Token(Token = "0x400018A")] Color, // Token: 0x0400018B RID: 395 [Token(Token = "0x400018B")] SolidColor = 2, // Token: 0x0400018C RID: 396 [Token(Token = "0x400018C")] Depth, // Token: 0x0400018D RID: 397 [Token(Token = "0x400018D")] Nothing } }