using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000B7 RID: 183 [Token(Token = "0x20000B7")] public struct CombineInstance { // Token: 0x17000155 RID: 341 // (set) Token: 0x06000692 RID: 1682 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000155")] public Mesh mesh { [Token(Token = "0x6000692")] [Address(RVA = "0x2E22370", Offset = "0x2E21170", VA = "0x182E22370")] set { } } // Token: 0x17000156 RID: 342 // (set) Token: 0x06000693 RID: 1683 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000156")] public Matrix4x4 transform { [Token(Token = "0x6000693")] [Address(RVA = "0x2E22400", Offset = "0x2E21200", VA = "0x182E22400")] set { } } // Token: 0x0400025A RID: 602 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400025A")] private int m_MeshInstanceID; // Token: 0x0400025B RID: 603 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400025B")] private int m_SubMeshIndex; // Token: 0x0400025C RID: 604 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400025C")] private Matrix4x4 m_Transform; // Token: 0x0400025D RID: 605 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400025D")] private Vector4 m_LightmapScaleOffset; // Token: 0x0400025E RID: 606 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400025E")] private Vector4 m_RealtimeLightmapScaleOffset; } }