using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E2 RID: 226 [Token(Token = "0x20000E2")] [AttributeUsage(AttributeTargets.Field)] public class ContextMenuItemAttribute : PropertyAttribute { // Token: 0x060009BD RID: 2493 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009BD")] [Address(RVA = "0x2E232D0", Offset = "0x2E220D0", VA = "0x182E232D0")] public ContextMenuItemAttribute(string name, string function) { } // Token: 0x04000431 RID: 1073 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000431")] public readonly string name; // Token: 0x04000432 RID: 1074 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000432")] public readonly string function; } }