using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FB RID: 251 [Token(Token = "0x20000FB")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Class)] public class DefaultExecutionOrder : Attribute { // Token: 0x06000A12 RID: 2578 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A12")] [Address(RVA = "0x4D83A0", Offset = "0x4D71A0", VA = "0x1804D83A0")] public DefaultExecutionOrder(int order) { } // Token: 0x17000203 RID: 515 // (get) Token: 0x06000A13 RID: 2579 RVA: 0x00007890 File Offset: 0x00005A90 [Token(Token = "0x17000203")] public int order { [Token(Token = "0x6000A13")] [Address(RVA = "0x51EEB0", Offset = "0x51DCB0", VA = "0x18051EEB0")] get { return 0; } } // Token: 0x04000456 RID: 1110 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000456")] private int m_Order; } }