using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200009B RID: 155 [Token(Token = "0x200009B")] [Flags] public enum DepthTextureMode { // Token: 0x0400018F RID: 399 [Token(Token = "0x400018F")] None = 0, // Token: 0x04000190 RID: 400 [Token(Token = "0x4000190")] Depth = 1, // Token: 0x04000191 RID: 401 [Token(Token = "0x4000191")] DepthNormals = 2, // Token: 0x04000192 RID: 402 [Token(Token = "0x4000192")] MotionVectors = 4 } }