using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000F8 RID: 248 [Token(Token = "0x20000F8")] [UsedByNativeCode] public sealed class ExecuteAlways : Attribute { // Token: 0x06000A0F RID: 2575 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A0F")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public ExecuteAlways() { } } }