using System; using Cpp2IlInjected; using Unity.Collections; using UnityEngine.Scripting; namespace UnityEngine.Experimental.GlobalIllumination { // Token: 0x020002A6 RID: 678 [Token(Token = "0x20002A6")] public static class Lightmapping { // Token: 0x06001090 RID: 4240 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001090")] [Address(RVA = "0x2E2A5C0", Offset = "0x2E293C0", VA = "0x182E2A5C0")] [RequiredByNativeCode] public static void SetDelegate(Lightmapping.RequestLightsDelegate del) { } // Token: 0x06001091 RID: 4241 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6001091")] [Address(RVA = "0x2E2A430", Offset = "0x2E29230", VA = "0x182E2A430")] [RequiredByNativeCode] public static Lightmapping.RequestLightsDelegate GetDelegate() { return null; } // Token: 0x06001092 RID: 4242 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001092")] [Address(RVA = "0x2E2A560", Offset = "0x2E29360", VA = "0x182E2A560")] [RequiredByNativeCode] public static void ResetDelegate() { } // Token: 0x06001093 RID: 4243 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001093")] [Address(RVA = "0x2E2A490", Offset = "0x2E29290", VA = "0x182E2A490")] [RequiredByNativeCode] internal static void RequestLights(Light[] lights, IntPtr outLightsPtr, int outLightsCount) { } // Token: 0x040008D8 RID: 2264 [Token(Token = "0x40008D8")] [RequiredByNativeCode] private static readonly Lightmapping.RequestLightsDelegate s_DefaultDelegate; // Token: 0x040008D9 RID: 2265 [Token(Token = "0x40008D9")] [RequiredByNativeCode] private static Lightmapping.RequestLightsDelegate s_RequestLightsDelegate; // Token: 0x020002A7 RID: 679 // (Invoke) Token: 0x06001096 RID: 4246 [Token(Token = "0x20002A7")] public delegate void RequestLightsDelegate(Light[] requests, NativeArray lightsOutput); } }