using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002AE RID: 686 [Token(Token = "0x20002AE")] public interface IScriptableRuntimeReflectionSystem : IDisposable { // Token: 0x060010A8 RID: 4264 [Token(Token = "0x60010A8")] [Address(Slot = "0")] bool TickRealtimeProbes(); } }