using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000C3 RID: 195 [Token(Token = "0x20000C3")] public static class HashUnsafeUtilities { // Token: 0x060007E6 RID: 2022 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60007E6")] [Address(RVA = "0x2B87D50", Offset = "0x2B86B50", VA = "0x182B87D50")] public unsafe static void ComputeHash128(void* data, ulong dataSize, ulong* hash1, ulong* hash2) { } // Token: 0x060007E7 RID: 2023 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60007E7")] [Address(RVA = "0x2B87DE0", Offset = "0x2B86BE0", VA = "0x182B87DE0")] public unsafe static void ComputeHash128(void* data, ulong dataSize, Hash128* hash) { } } }