using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200011A RID: 282 [Token(Token = "0x200011A")] [Flags] public enum HideFlags { // Token: 0x0400046A RID: 1130 [Token(Token = "0x400046A")] None = 0, // Token: 0x0400046B RID: 1131 [Token(Token = "0x400046B")] HideInHierarchy = 1, // Token: 0x0400046C RID: 1132 [Token(Token = "0x400046C")] HideInInspector = 2, // Token: 0x0400046D RID: 1133 [Token(Token = "0x400046D")] DontSaveInEditor = 4, // Token: 0x0400046E RID: 1134 [Token(Token = "0x400046E")] NotEditable = 8, // Token: 0x0400046F RID: 1135 [Token(Token = "0x400046F")] DontSaveInBuild = 16, // Token: 0x04000470 RID: 1136 [Token(Token = "0x4000470")] DontUnloadUnusedAsset = 32, // Token: 0x04000471 RID: 1137 [Token(Token = "0x4000471")] DontSave = 52, // Token: 0x04000472 RID: 1138 [Token(Token = "0x4000472")] HideAndDontSave = 61 } }