using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000CA RID: 202 [Token(Token = "0x20000CA")] public interface ILogHandler { // Token: 0x060007FF RID: 2047 [Token(Token = "0x60007FF")] [Address(Slot = "0")] void LogFormat(LogType logType, Object context, string format, params object[] args); // Token: 0x06000800 RID: 2048 [Token(Token = "0x6000800")] [Address(Slot = "1")] void LogException(Exception exception, Object context); } }