using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000128 RID: 296 [Token(Token = "0x2000128")] [RequiredByNativeCode] public interface ISerializationCallbackReceiver { // Token: 0x06000B24 RID: 2852 [Token(Token = "0x6000B24")] [Address(Slot = "0")] [RequiredByNativeCode] void OnBeforeSerialize(); // Token: 0x06000B25 RID: 2853 [Token(Token = "0x6000B25")] [Address(Slot = "1")] [RequiredByNativeCode] void OnAfterDeserialize(); } }