using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Rendering; namespace UnityEngine { // Token: 0x0200007B RID: 123 [Token(Token = "0x200007B")] [NativeAsStruct] [NativeHeader("Runtime/Export/Graphics/Graphics.bindings.h")] [StructLayout(0)] public sealed class LightProbes : Object { // Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032E")] [Address(RVA = "0x2B88730", Offset = "0x2B87530", VA = "0x182B88730")] private LightProbes() { } // Token: 0x0600032F RID: 815 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032F")] [Address(RVA = "0x2B886D0", Offset = "0x2B874D0", VA = "0x182B886D0")] [FreeFunction] public static void GetInterpolatedProbe(Vector3 position, Renderer renderer, out SphericalHarmonicsL2 probe) { } // Token: 0x170000B9 RID: 185 // (get) Token: 0x06000330 RID: 816 RVA: 0x00003A68 File Offset: 0x00001C68 [Token(Token = "0x170000B9")] public int count { [Token(Token = "0x6000330")] [Address(RVA = "0x2B88790", Offset = "0x2B87590", VA = "0x182B88790")] [FreeFunction] [NativeName("GetLightProbeCount")] get { return 0; } } // Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000331")] [Address(RVA = "0x2B88670", Offset = "0x2B87470", VA = "0x182B88670")] private static void GetInterpolatedProbe_Injected(ref Vector3 position, Renderer renderer, out SphericalHarmonicsL2 probe) { } } }