using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x0200007A RID: 122 [Token(Token = "0x200007A")] [StaticAccessor("GetLightmapSettings()")] [NativeHeader("Runtime/Graphics/LightmapSettings.h")] public sealed class LightmapSettings : Object { // Token: 0x170000B8 RID: 184 // (get) Token: 0x0600032D RID: 813 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000B8")] public static LightProbes lightProbes { [Token(Token = "0x600032D")] [Address(RVA = "0x2B88FD0", Offset = "0x2B87DD0", VA = "0x182B88FD0")] get { return null; } } } }