using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000130 RID: 304 [Token(Token = "0x2000130")] public enum OperatingSystemFamily { // Token: 0x0400048E RID: 1166 [Token(Token = "0x400048E")] Other, // Token: 0x0400048F RID: 1167 [Token(Token = "0x400048F")] MacOSX, // Token: 0x04000490 RID: 1168 [Token(Token = "0x4000490")] Windows, // Token: 0x04000491 RID: 1169 [Token(Token = "0x4000491")] Linux } }