using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x0200028C RID: 652 [Token(Token = "0x200028C")] [RequiredByNativeCode] public interface INotificationReceiver { // Token: 0x06001047 RID: 4167 [Token(Token = "0x6001047")] [Address(Slot = "0")] [RequiredByNativeCode] void OnNotify(Playable origin, INotification notification, object context); } }