using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x0200028E RID: 654 [Token(Token = "0x200028E")] [RequiredByNativeCode] public struct Playable : IEquatable { // Token: 0x1700032A RID: 810 // (get) Token: 0x06001050 RID: 4176 RVA: 0x0000A608 File Offset: 0x00008808 [Token(Token = "0x1700032A")] public static Playable Null { [Token(Token = "0x6001050")] [Address(RVA = "0x27E0A60", Offset = "0x27DF860", VA = "0x1827E0A60")] get { return default(Playable); } } // Token: 0x06001051 RID: 4177 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001051")] [Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")] [VisibleToOtherModules] internal Playable(PlayableHandle handle) { } // Token: 0x06001052 RID: 4178 RVA: 0x0000A620 File Offset: 0x00008820 [Token(Token = "0x6001052")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x06001053 RID: 4179 RVA: 0x0000A638 File Offset: 0x00008838 [Token(Token = "0x6001053")] [Address(RVA = "0x27E08D0", Offset = "0x27DF6D0", VA = "0x1827E08D0", Slot = "4")] public bool Equals(Playable other) { return default(bool); } // Token: 0x0400085C RID: 2140 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400085C")] private PlayableHandle m_Handle; // Token: 0x0400085D RID: 2141 [Token(Token = "0x400085D")] private static readonly Playable m_NullPlayable; } }