using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine.Playables { // Token: 0x02000291 RID: 657 [Token(Token = "0x2000291")] public struct PlayableBinding { // Token: 0x0400085E RID: 2142 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400085E")] private string m_StreamName; // Token: 0x0400085F RID: 2143 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400085F")] private Object m_SourceObject; // Token: 0x04000860 RID: 2144 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000860")] private Type m_SourceBindingType; // Token: 0x04000861 RID: 2145 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000861")] private PlayableBinding.CreateOutputMethod m_CreateOutputMethod; // Token: 0x04000862 RID: 2146 [Token(Token = "0x4000862")] public static readonly PlayableBinding[] None; // Token: 0x04000863 RID: 2147 [Token(Token = "0x4000863")] public static readonly double DefaultDuration; // Token: 0x02000292 RID: 658 // (Invoke) Token: 0x06001067 RID: 4199 [Token(Token = "0x2000292")] [VisibleToOtherModules] internal delegate PlayableOutput CreateOutputMethod(PlayableGraph graph, string name); } }