using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x02000293 RID: 659 [Token(Token = "0x2000293")] [UsedByNativeCode] [NativeHeader("Runtime/Export/Director/PlayableGraph.bindings.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayableGraph.h")] [NativeHeader("Runtime/Director/Core/HPlayableOutput.h")] public struct PlayableGraph { // Token: 0x04000864 RID: 2148 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000864")] internal IntPtr m_Handle; // Token: 0x04000865 RID: 2149 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000865")] internal uint m_Version; } }