using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x02000295 RID: 661 [Token(Token = "0x2000295")] [RequiredByNativeCode] public struct PlayableOutput : IEquatable { // Token: 0x06001076 RID: 4214 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001076")] [Address(RVA = "0x2137DB0", Offset = "0x2136BB0", VA = "0x182137DB0")] [VisibleToOtherModules] internal PlayableOutput(PlayableOutputHandle handle) { } // Token: 0x06001077 RID: 4215 RVA: 0x0000A740 File Offset: 0x00008940 [Token(Token = "0x6001077")] [Address(RVA = "0x6E2690", Offset = "0x6E1490", VA = "0x1806E2690", Slot = "5")] public PlayableOutputHandle GetHandle() { return default(PlayableOutputHandle); } // Token: 0x06001078 RID: 4216 RVA: 0x0000A758 File Offset: 0x00008958 [Token(Token = "0x6001078")] [Address(RVA = "0x27E0740", Offset = "0x27DF540", VA = "0x1827E0740", Slot = "4")] public bool Equals(PlayableOutput other) { return default(bool); } // Token: 0x04000869 RID: 2153 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000869")] private PlayableOutputHandle m_Handle; // Token: 0x0400086A RID: 2154 [Token(Token = "0x400086A")] private static readonly PlayableOutput m_NullPlayableOutput; } }