using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x02000297 RID: 663 [Token(Token = "0x2000297")] [RequiredByNativeCode] public struct ScriptPlayableOutput { // Token: 0x0400086E RID: 2158 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400086E")] private PlayableOutputHandle m_Handle; } }