using System; using Cpp2IlInjected; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.PlayerLoop { // Token: 0x0200019E RID: 414 [Token(Token = "0x200019E")] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.PlayerLoop")] public struct Initialization { // Token: 0x0200019F RID: 415 [Token(Token = "0x200019F")] [RequiredByNativeCode] public struct PlayerUpdateTime { } // Token: 0x020001A0 RID: 416 [Token(Token = "0x20001A0")] [RequiredByNativeCode] public struct DirectorSampleTime { } // Token: 0x020001A1 RID: 417 [Token(Token = "0x20001A1")] [RequiredByNativeCode] public struct AsyncUploadTimeSlicedUpdate { } // Token: 0x020001A2 RID: 418 [Token(Token = "0x20001A2")] [RequiredByNativeCode] public struct SynchronizeState { } // Token: 0x020001A3 RID: 419 [Token(Token = "0x20001A3")] [RequiredByNativeCode] public struct SynchronizeInputs { } // Token: 0x020001A4 RID: 420 [Token(Token = "0x20001A4")] [RequiredByNativeCode] public struct XREarlyUpdate { } } }