using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { // Token: 0x0200007E RID: 126 [Token(Token = "0x200007E")] [NativeHeader("Runtime/Misc/PlayerSettings.h")] [NativeHeader("Runtime/Graphics/QualitySettings.h")] [StaticAccessor("GetQualitySettings()", StaticAccessorType.Dot)] public sealed class QualitySettings : Object { // Token: 0x06000336 RID: 822 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000336")] [Address(RVA = "0x27E40C0", Offset = "0x27E2EC0", VA = "0x1827E40C0")] public static void SetQualityLevel(int index) { } // Token: 0x170000BD RID: 189 // (get) Token: 0x06000337 RID: 823 RVA: 0x00003AC8 File Offset: 0x00001CC8 // (set) Token: 0x06000338 RID: 824 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BD")] public static int pixelLightCount { [Token(Token = "0x6000337")] [Address(RVA = "0x27E4230", Offset = "0x27E3030", VA = "0x1827E4230")] get { return 0; } [Token(Token = "0x6000338")] [Address(RVA = "0x27E4390", Offset = "0x27E3190", VA = "0x1827E4390")] set { } } // Token: 0x170000BE RID: 190 // (get) Token: 0x06000339 RID: 825 RVA: 0x00003AE0 File Offset: 0x00001CE0 // (set) Token: 0x0600033A RID: 826 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BE")] public static float shadowDistance { [Token(Token = "0x6000339")] [Address(RVA = "0x27E4260", Offset = "0x27E3060", VA = "0x1827E4260")] get { return 0f; } [Token(Token = "0x600033A")] [Address(RVA = "0x27E43D0", Offset = "0x27E31D0", VA = "0x1827E43D0")] set { } } // Token: 0x170000BF RID: 191 // (get) Token: 0x0600033B RID: 827 RVA: 0x00003AF8 File Offset: 0x00001CF8 // (set) Token: 0x0600033C RID: 828 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000BF")] [NativeProperty] public static float lodBias { [Token(Token = "0x600033B")] [Address(RVA = "0x27E41A0", Offset = "0x27E2FA0", VA = "0x1827E41A0")] get { return 0f; } [Token(Token = "0x600033C")] [Address(RVA = "0x27E42D0", Offset = "0x27E30D0", VA = "0x1827E42D0")] set { } } // Token: 0x170000C0 RID: 192 // (get) Token: 0x0600033D RID: 829 RVA: 0x00003B10 File Offset: 0x00001D10 // (set) Token: 0x0600033E RID: 830 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C0")] public static int masterTextureLimit { [Token(Token = "0x600033D")] [Address(RVA = "0x27E41D0", Offset = "0x27E2FD0", VA = "0x1827E41D0")] get { return 0; } [Token(Token = "0x600033E")] [Address(RVA = "0x27E4310", Offset = "0x27E3110", VA = "0x1827E4310")] set { } } // Token: 0x170000C1 RID: 193 // (set) Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C1")] public static int vSyncCount { [Token(Token = "0x600033F")] [Address(RVA = "0x27E4410", Offset = "0x27E3210", VA = "0x1827E4410")] set { } } // Token: 0x170000C2 RID: 194 // (get) Token: 0x06000340 RID: 832 RVA: 0x00003B28 File Offset: 0x00001D28 // (set) Token: 0x06000341 RID: 833 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C2")] public static int antiAliasing { [Token(Token = "0x6000340")] [Address(RVA = "0x27E4170", Offset = "0x27E2F70", VA = "0x1827E4170")] get { return 0; } [Token(Token = "0x6000341")] [Address(RVA = "0x27E4290", Offset = "0x27E3090", VA = "0x1827E4290")] set { } } // Token: 0x170000C3 RID: 195 // (set) Token: 0x06000342 RID: 834 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C3")] [StaticAccessor("QualitySettingsScripting", StaticAccessorType.DoubleColon)] public static int maxQueuedFrames { [Token(Token = "0x6000342")] [Address(RVA = "0x27E4350", Offset = "0x27E3150", VA = "0x1827E4350")] set { } } // Token: 0x06000343 RID: 835 RVA: 0x00003B40 File Offset: 0x00001D40 [Token(Token = "0x6000343")] [Address(RVA = "0x27E4090", Offset = "0x27E2E90", VA = "0x1827E4090")] [NativeName("GetCurrentIndex")] public static int GetQualityLevel() { return 0; } // Token: 0x06000344 RID: 836 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000344")] [Address(RVA = "0x27E4100", Offset = "0x27E2F00", VA = "0x1827E4100")] [NativeName("SetCurrentIndex")] public static void SetQualityLevel(int index, [DefaultValue("true")] bool applyExpensiveChanges) { } // Token: 0x170000C4 RID: 196 // (get) Token: 0x06000345 RID: 837 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000C4")] [NativeProperty] public static string[] names { [Token(Token = "0x6000345")] [Address(RVA = "0x27E4200", Offset = "0x27E3000", VA = "0x1827E4200")] get { return null; } } // Token: 0x170000C5 RID: 197 // (get) Token: 0x06000346 RID: 838 RVA: 0x00003B58 File Offset: 0x00001D58 [Token(Token = "0x170000C5")] public static ColorSpace activeColorSpace { [Token(Token = "0x6000346")] [Address(RVA = "0x27E4140", Offset = "0x27E2F40", VA = "0x1827E4140")] [StaticAccessor("GetPlayerSettings()", StaticAccessorType.Dot)] [NativeName("GetColorSpace")] get { return ColorSpace.Gamma; } } } }