using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000ED RID: 237 [Token(Token = "0x20000ED")] [NativeHeader("Runtime/Export/Random/Random.bindings.h")] public sealed class Random { // Token: 0x060009D2 RID: 2514 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009D2")] [Address(RVA = "0x27E70E0", Offset = "0x27E5EE0", VA = "0x1827E70E0")] [NativeMethod] [NativeMethod("SetSeed")] [StaticAccessor("GetScriptingRand()", StaticAccessorType.Dot)] public static void InitState(int seed) { } // Token: 0x060009D3 RID: 2515 RVA: 0x00007758 File Offset: 0x00005958 [Token(Token = "0x60009D3")] [Address(RVA = "0x27E7160", Offset = "0x27E5F60", VA = "0x1827E7160")] [FreeFunction] public static float Range(float min, float max) { return 0f; } // Token: 0x060009D4 RID: 2516 RVA: 0x00007770 File Offset: 0x00005970 [Token(Token = "0x60009D4")] [Address(RVA = "0x27E7120", Offset = "0x27E5F20", VA = "0x1827E7120")] public static int Range(int min, int max) { return 0; } // Token: 0x060009D5 RID: 2517 RVA: 0x00007788 File Offset: 0x00005988 [Token(Token = "0x60009D5")] [Address(RVA = "0x27E7120", Offset = "0x27E5F20", VA = "0x1827E7120")] [FreeFunction] private static int RandomRangeInt(int min, int max) { return 0; } // Token: 0x170001F6 RID: 502 // (get) Token: 0x060009D6 RID: 2518 RVA: 0x000077A0 File Offset: 0x000059A0 [Token(Token = "0x170001F6")] public static float value { [Token(Token = "0x60009D6")] [Address(RVA = "0x27E73C0", Offset = "0x27E61C0", VA = "0x1827E73C0")] [FreeFunction] get { return 0f; } } // Token: 0x170001F7 RID: 503 // (get) Token: 0x060009D7 RID: 2519 RVA: 0x000077B8 File Offset: 0x000059B8 [Token(Token = "0x170001F7")] public static Vector3 insideUnitSphere { [Token(Token = "0x60009D7")] [Address(RVA = "0x27E7230", Offset = "0x27E6030", VA = "0x1827E7230")] [FreeFunction] get { return default(Vector3); } } // Token: 0x060009D8 RID: 2520 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009D8")] [Address(RVA = "0x27E70A0", Offset = "0x27E5EA0", VA = "0x1827E70A0")] [FreeFunction] private static void GetRandomUnitCircle(out Vector2 output) { } // Token: 0x170001F8 RID: 504 // (get) Token: 0x060009D9 RID: 2521 RVA: 0x000077D0 File Offset: 0x000059D0 [Token(Token = "0x170001F8")] public static Vector2 insideUnitCircle { [Token(Token = "0x60009D9")] [Address(RVA = "0x27E71B0", Offset = "0x27E5FB0", VA = "0x1827E71B0")] get { return default(Vector2); } } // Token: 0x170001F9 RID: 505 // (get) Token: 0x060009DA RID: 2522 RVA: 0x000077E8 File Offset: 0x000059E8 [Token(Token = "0x170001F9")] public static Vector3 onUnitSphere { [Token(Token = "0x60009DA")] [Address(RVA = "0x27E72D0", Offset = "0x27E60D0", VA = "0x1827E72D0")] [FreeFunction] get { return default(Vector3); } } // Token: 0x170001FA RID: 506 // (get) Token: 0x060009DB RID: 2523 RVA: 0x00007800 File Offset: 0x00005A00 [Token(Token = "0x170001FA")] public static Quaternion rotation { [Token(Token = "0x60009DB")] [Address(RVA = "0x27E7370", Offset = "0x27E6170", VA = "0x1827E7370")] [FreeFunction] get { return default(Quaternion); } } // Token: 0x060009DC RID: 2524 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009DC")] [Address(RVA = "0x27E71F0", Offset = "0x27E5FF0", VA = "0x1827E71F0")] private static void get_insideUnitSphere_Injected(out Vector3 ret) { } // Token: 0x060009DD RID: 2525 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009DD")] [Address(RVA = "0x27E7290", Offset = "0x27E6090", VA = "0x1827E7290")] private static void get_onUnitSphere_Injected(out Vector3 ret) { } // Token: 0x060009DE RID: 2526 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009DE")] [Address(RVA = "0x27E7330", Offset = "0x27E6130", VA = "0x1827E7330")] private static void get_rotation_Injected(out Quaternion ret) { } } }