using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200010D RID: 269 [Token(Token = "0x200010D")] public struct RangeInt { // Token: 0x17000218 RID: 536 // (get) Token: 0x06000ABA RID: 2746 RVA: 0x00007B60 File Offset: 0x00005D60 [Token(Token = "0x17000218")] public int end { [Token(Token = "0x6000ABA")] [Address(RVA = "0x27E7430", Offset = "0x27E6230", VA = "0x1827E7430")] get { return 0; } } // Token: 0x06000ABB RID: 2747 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ABB")] [Address(RVA = "0x4C30C0", Offset = "0x4C1EC0", VA = "0x1804C30C0")] public RangeInt(int start, int length) { } // Token: 0x0400045B RID: 1115 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400045B")] public int start; // Token: 0x0400045C RID: 1116 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400045C")] public int length; } }