using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000A6 RID: 166 [Token(Token = "0x20000A6")] [Flags] public enum RenderTextureCreationFlags { // Token: 0x04000225 RID: 549 [Token(Token = "0x4000225")] MipMap = 1, // Token: 0x04000226 RID: 550 [Token(Token = "0x4000226")] AutoGenerateMips = 2, // Token: 0x04000227 RID: 551 [Token(Token = "0x4000227")] SRGB = 4, // Token: 0x04000228 RID: 552 [Token(Token = "0x4000228")] EyeTexture = 8, // Token: 0x04000229 RID: 553 [Token(Token = "0x4000229")] EnableRandomWrite = 16, // Token: 0x0400022A RID: 554 [Token(Token = "0x400022A")] CreatedFromScript = 32, // Token: 0x0400022B RID: 555 [Token(Token = "0x400022B")] AllowVerticalFlip = 128, // Token: 0x0400022C RID: 556 [Token(Token = "0x400022C")] NoResolvedColorSurface = 256, // Token: 0x0400022D RID: 557 [Token(Token = "0x400022D")] DynamicallyScalable = 1024, // Token: 0x0400022E RID: 558 [Token(Token = "0x400022E")] BindMS = 2048 } }