using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000254 RID: 596 [Token(Token = "0x2000254")] public struct BatchVisibility { // Token: 0x04000714 RID: 1812 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000714")] public readonly int offset; // Token: 0x04000715 RID: 1813 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000715")] public readonly int instancesCount; // Token: 0x04000716 RID: 1814 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000716")] public int visibleCount; } }