using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000233 RID: 563 [Token(Token = "0x2000233")] public enum BlendOp { // Token: 0x040005EC RID: 1516 [Token(Token = "0x40005EC")] Add, // Token: 0x040005ED RID: 1517 [Token(Token = "0x40005ED")] Subtract, // Token: 0x040005EE RID: 1518 [Token(Token = "0x40005EE")] ReverseSubtract, // Token: 0x040005EF RID: 1519 [Token(Token = "0x40005EF")] Min, // Token: 0x040005F0 RID: 1520 [Token(Token = "0x40005F0")] Max, // Token: 0x040005F1 RID: 1521 [Token(Token = "0x40005F1")] LogicalClear, // Token: 0x040005F2 RID: 1522 [Token(Token = "0x40005F2")] LogicalSet, // Token: 0x040005F3 RID: 1523 [Token(Token = "0x40005F3")] LogicalCopy, // Token: 0x040005F4 RID: 1524 [Token(Token = "0x40005F4")] LogicalCopyInverted, // Token: 0x040005F5 RID: 1525 [Token(Token = "0x40005F5")] LogicalNoop, // Token: 0x040005F6 RID: 1526 [Token(Token = "0x40005F6")] LogicalInvert, // Token: 0x040005F7 RID: 1527 [Token(Token = "0x40005F7")] LogicalAnd, // Token: 0x040005F8 RID: 1528 [Token(Token = "0x40005F8")] LogicalNand, // Token: 0x040005F9 RID: 1529 [Token(Token = "0x40005F9")] LogicalOr, // Token: 0x040005FA RID: 1530 [Token(Token = "0x40005FA")] LogicalNor, // Token: 0x040005FB RID: 1531 [Token(Token = "0x40005FB")] LogicalXor, // Token: 0x040005FC RID: 1532 [Token(Token = "0x40005FC")] LogicalEquivalence, // Token: 0x040005FD RID: 1533 [Token(Token = "0x40005FD")] LogicalAndReverse, // Token: 0x040005FE RID: 1534 [Token(Token = "0x40005FE")] LogicalAndInverted, // Token: 0x040005FF RID: 1535 [Token(Token = "0x40005FF")] LogicalOrReverse, // Token: 0x04000600 RID: 1536 [Token(Token = "0x4000600")] LogicalOrInverted, // Token: 0x04000601 RID: 1537 [Token(Token = "0x4000601")] Multiply, // Token: 0x04000602 RID: 1538 [Token(Token = "0x4000602")] Screen, // Token: 0x04000603 RID: 1539 [Token(Token = "0x4000603")] Overlay, // Token: 0x04000604 RID: 1540 [Token(Token = "0x4000604")] Darken, // Token: 0x04000605 RID: 1541 [Token(Token = "0x4000605")] Lighten, // Token: 0x04000606 RID: 1542 [Token(Token = "0x4000606")] ColorDodge, // Token: 0x04000607 RID: 1543 [Token(Token = "0x4000607")] ColorBurn, // Token: 0x04000608 RID: 1544 [Token(Token = "0x4000608")] HardLight, // Token: 0x04000609 RID: 1545 [Token(Token = "0x4000609")] SoftLight, // Token: 0x0400060A RID: 1546 [Token(Token = "0x400060A")] Difference, // Token: 0x0400060B RID: 1547 [Token(Token = "0x400060B")] Exclusion, // Token: 0x0400060C RID: 1548 [Token(Token = "0x400060C")] HSLHue, // Token: 0x0400060D RID: 1549 [Token(Token = "0x400060D")] HSLSaturation, // Token: 0x0400060E RID: 1550 [Token(Token = "0x400060E")] HSLColor, // Token: 0x0400060F RID: 1551 [Token(Token = "0x400060F")] HSLLuminosity } }