using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200024E RID: 590 [Token(Token = "0x200024E")] public enum CommandBufferExecutionFlags { // Token: 0x040006F0 RID: 1776 [Token(Token = "0x40006F0")] None, // Token: 0x040006F1 RID: 1777 [Token(Token = "0x40006F1")] AsyncCompute = 2 } }