using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000235 RID: 565 [Token(Token = "0x2000235")] public enum CullMode { // Token: 0x0400061B RID: 1563 [Token(Token = "0x400061B")] Off, // Token: 0x0400061C RID: 1564 [Token(Token = "0x400061C")] Front, // Token: 0x0400061D RID: 1565 [Token(Token = "0x400061D")] Back } }