using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000266 RID: 614 [Token(Token = "0x2000266")] public struct DrawingSettings : IEquatable { // Token: 0x06000F5C RID: 3932 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F5C")] [Address(RVA = "0x2CBDDD0", Offset = "0x2CBCBD0", VA = "0x182CBDDD0")] public DrawingSettings(ShaderTagId shaderPassName, SortingSettings sortingSettings) { } // Token: 0x170002E3 RID: 739 // (get) Token: 0x06000F5D RID: 3933 RVA: 0x00009E28 File Offset: 0x00008028 // (set) Token: 0x06000F5E RID: 3934 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E3")] public SortingSettings sortingSettings { [Token(Token = "0x6000F5D")] [Address(RVA = "0x2CBDF30", Offset = "0x2CBCD30", VA = "0x182CBDF30")] get { return default(SortingSettings); } [Token(Token = "0x6000F5E")] [Address(RVA = "0x2CBE030", Offset = "0x2CBCE30", VA = "0x182CBE030")] set { } } // Token: 0x170002E4 RID: 740 // (set) Token: 0x06000F5F RID: 3935 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E4")] public PerObjectData perObjectData { [Token(Token = "0x6000F5F")] [Address(RVA = "0x7BA2C0", Offset = "0x7B90C0", VA = "0x1807BA2C0")] set { } } // Token: 0x170002E5 RID: 741 // (set) Token: 0x06000F60 RID: 3936 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E5")] public bool enableDynamicBatching { [Token(Token = "0x6000F60")] [Address(RVA = "0x2CBDFB0", Offset = "0x2CBCDB0", VA = "0x182CBDFB0")] set { } } // Token: 0x170002E6 RID: 742 // (set) Token: 0x06000F61 RID: 3937 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E6")] public bool enableInstancing { [Token(Token = "0x6000F61")] [Address(RVA = "0x2CBDFD0", Offset = "0x2CBCDD0", VA = "0x182CBDFD0")] set { } } // Token: 0x170002E7 RID: 743 // (set) Token: 0x06000F62 RID: 3938 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E7")] public Material overrideMaterial { [Token(Token = "0x6000F62")] [Address(RVA = "0x2CBDFF0", Offset = "0x2CBCDF0", VA = "0x182CBDFF0")] set { } } // Token: 0x170002E8 RID: 744 // (set) Token: 0x06000F63 RID: 3939 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E8")] public int overrideMaterialPassIndex { [Token(Token = "0x6000F63")] [Address(RVA = "0x16ACD20", Offset = "0x16ABB20", VA = "0x1816ACD20")] set { } } // Token: 0x170002E9 RID: 745 // (set) Token: 0x06000F64 RID: 3940 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002E9")] public int mainLightIndex { [Token(Token = "0x6000F64")] [Address(RVA = "0x7B9BE0", Offset = "0x7B89E0", VA = "0x1807B9BE0")] set { } } // Token: 0x06000F65 RID: 3941 RVA: 0x00009E40 File Offset: 0x00008040 [Token(Token = "0x6000F65")] [Address(RVA = "0x2CBDB40", Offset = "0x2CBC940", VA = "0x182CBDB40")] public ShaderTagId GetShaderPassName(int index) { return default(ShaderTagId); } // Token: 0x06000F66 RID: 3942 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F66")] [Address(RVA = "0x2CBDC60", Offset = "0x2CBCA60", VA = "0x182CBDC60")] public void SetShaderPassName(int index, ShaderTagId shaderPassName) { } // Token: 0x06000F67 RID: 3943 RVA: 0x00009E58 File Offset: 0x00008058 [Token(Token = "0x6000F67")] [Address(RVA = "0x2CBD610", Offset = "0x2CBC410", VA = "0x182CBD610", Slot = "4")] public bool Equals(DrawingSettings other) { return default(bool); } // Token: 0x06000F68 RID: 3944 RVA: 0x00009E70 File Offset: 0x00008070 [Token(Token = "0x6000F68")] [Address(RVA = "0x2CBD4E0", Offset = "0x2CBC2E0", VA = "0x182CBD4E0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000F69 RID: 3945 RVA: 0x00009E88 File Offset: 0x00008088 [Token(Token = "0x6000F69")] [Address(RVA = "0x2CBDAE0", Offset = "0x2CBC8E0", VA = "0x182CBDAE0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000781 RID: 1921 [Token(Token = "0x4000781")] public static readonly int maxShaderPasses; // Token: 0x04000782 RID: 1922 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000782")] private SortingSettings m_SortingSettings; // Token: 0x04000783 RID: 1923 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000783")] [FixedBuffer(typeof(int), 16)] internal DrawingSettings.e__FixedBuffer shaderPassNames; // Token: 0x04000784 RID: 1924 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000784")] private PerObjectData m_PerObjectData; // Token: 0x04000785 RID: 1925 [FieldOffset(Offset = "0x124")] [Token(Token = "0x4000785")] private DrawRendererFlags m_Flags; // Token: 0x04000786 RID: 1926 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000786")] private int m_OverrideMaterialInstanceId; // Token: 0x04000787 RID: 1927 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x4000787")] private int m_OverrideMaterialPassIndex; // Token: 0x04000788 RID: 1928 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000788")] private int m_MainLightIndex; // Token: 0x04000789 RID: 1929 [FieldOffset(Offset = "0x134")] [Token(Token = "0x4000789")] private int m_UseSrpBatcher; // Token: 0x02000267 RID: 615 [Token(Token = "0x2000267")] [UnsafeValueType] [CompilerGenerated] public struct e__FixedBuffer { // Token: 0x0400078A RID: 1930 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400078A")] public int FixedElementField; } } }