using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000273 RID: 627 [Token(Token = "0x2000273")] public struct RenderStateBlock : IEquatable { // Token: 0x06000FB4 RID: 4020 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000FB4")] [Address(RVA = "0x2CC0BF0", Offset = "0x2CBF9F0", VA = "0x182CC0BF0")] public RenderStateBlock(RenderStateMask mask) { } // Token: 0x17000306 RID: 774 // (set) Token: 0x06000FB5 RID: 4021 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000306")] public DepthState depthState { [Token(Token = "0x6000FB5")] [Address(RVA = "0x2CC0D80", Offset = "0x2CBFB80", VA = "0x182CC0D80")] set { } } // Token: 0x17000307 RID: 775 // (set) Token: 0x06000FB6 RID: 4022 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000307")] public StencilState stencilState { [Token(Token = "0x6000FB6")] [Address(RVA = "0x2CC0D90", Offset = "0x2CBFB90", VA = "0x182CC0D90")] set { } } // Token: 0x17000308 RID: 776 // (set) Token: 0x06000FB7 RID: 4023 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000308")] public int stencilReference { [Token(Token = "0x6000FB7")] [Address(RVA = "0x731CC0", Offset = "0x730AC0", VA = "0x180731CC0")] set { } } // Token: 0x17000309 RID: 777 // (get) Token: 0x06000FB8 RID: 4024 RVA: 0x0000A020 File Offset: 0x00008220 // (set) Token: 0x06000FB9 RID: 4025 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000309")] public RenderStateMask mask { [Token(Token = "0x6000FB8")] [Address(RVA = "0x2CC0D70", Offset = "0x2CBFB70", VA = "0x182CC0D70")] get { return RenderStateMask.Nothing; } [Token(Token = "0x6000FB9")] [Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")] set { } } // Token: 0x06000FBA RID: 4026 RVA: 0x0000A038 File Offset: 0x00008238 [Token(Token = "0x6000FBA")] [Address(RVA = "0x2CC09B0", Offset = "0x2CBF7B0", VA = "0x182CC09B0", Slot = "4")] public bool Equals(RenderStateBlock other) { return default(bool); } // Token: 0x06000FBB RID: 4027 RVA: 0x0000A050 File Offset: 0x00008250 [Token(Token = "0x6000FBB")] [Address(RVA = "0x2CC08C0", Offset = "0x2CBF6C0", VA = "0x182CC08C0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000FBC RID: 4028 RVA: 0x0000A068 File Offset: 0x00008268 [Token(Token = "0x6000FBC")] [Address(RVA = "0x2CC0B20", Offset = "0x2CBF920", VA = "0x182CC0B20", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x040007C5 RID: 1989 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40007C5")] private BlendState m_BlendState; // Token: 0x040007C6 RID: 1990 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40007C6")] private RasterState m_RasterState; // Token: 0x040007C7 RID: 1991 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40007C7")] private DepthState m_DepthState; // Token: 0x040007C8 RID: 1992 [FieldOffset(Offset = "0x56")] [Token(Token = "0x40007C8")] private StencilState m_StencilState; // Token: 0x040007C9 RID: 1993 [FieldOffset(Offset = "0x64")] [Token(Token = "0x40007C9")] private int m_StencilReference; // Token: 0x040007CA RID: 1994 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40007CA")] private RenderStateMask m_Mask; } }