using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000274 RID: 628 [Token(Token = "0x2000274")] [Flags] public enum RenderStateMask { // Token: 0x040007CC RID: 1996 [Token(Token = "0x40007CC")] Nothing = 0, // Token: 0x040007CD RID: 1997 [Token(Token = "0x40007CD")] Blend = 1, // Token: 0x040007CE RID: 1998 [Token(Token = "0x40007CE")] Raster = 2, // Token: 0x040007CF RID: 1999 [Token(Token = "0x40007CF")] Depth = 4, // Token: 0x040007D0 RID: 2000 [Token(Token = "0x40007D0")] Stencil = 8, // Token: 0x040007D1 RID: 2001 [Token(Token = "0x40007D1")] Everything = 15 } }