using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200024D RID: 589 [Token(Token = "0x200024D")] public enum SinglePassStereoMode { // Token: 0x040006EB RID: 1771 [Token(Token = "0x40006EB")] None, // Token: 0x040006EC RID: 1772 [Token(Token = "0x40006EC")] SideBySide, // Token: 0x040006ED RID: 1773 [Token(Token = "0x40006ED")] Instancing, // Token: 0x040006EE RID: 1774 [Token(Token = "0x40006EE")] Multiview } }