using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000283 RID: 643 [Token(Token = "0x2000283")] [UsedByNativeCode] public struct VisibleLight : IEquatable { // Token: 0x17000324 RID: 804 // (get) Token: 0x06001039 RID: 4153 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000324")] public Light light { [Token(Token = "0x6001039")] [Address(RVA = "0x2CD11F0", Offset = "0x2CCFFF0", VA = "0x182CD11F0")] get { return null; } } // Token: 0x17000325 RID: 805 // (get) Token: 0x0600103A RID: 4154 RVA: 0x0000A4E8 File Offset: 0x000086E8 [Token(Token = "0x17000325")] public LightType lightType { [Token(Token = "0x600103A")] [Address(RVA = "0x6E5A50", Offset = "0x6E4850", VA = "0x1806E5A50")] get { return LightType.Spot; } } // Token: 0x17000326 RID: 806 // (get) Token: 0x0600103B RID: 4155 RVA: 0x0000A500 File Offset: 0x00008700 [Token(Token = "0x17000326")] public Color finalColor { [Token(Token = "0x600103B")] [Address(RVA = "0x2CD11E0", Offset = "0x2CCFFE0", VA = "0x182CD11E0")] get { return default(Color); } } // Token: 0x17000327 RID: 807 // (get) Token: 0x0600103C RID: 4156 RVA: 0x0000A518 File Offset: 0x00008718 [Token(Token = "0x17000327")] public Matrix4x4 localToWorldMatrix { [Token(Token = "0x600103C")] [Address(RVA = "0x2CD1270", Offset = "0x2CD0070", VA = "0x182CD1270")] get { return default(Matrix4x4); } } // Token: 0x17000328 RID: 808 // (get) Token: 0x0600103D RID: 4157 RVA: 0x0000A530 File Offset: 0x00008730 [Token(Token = "0x17000328")] public float range { [Token(Token = "0x600103D")] [Address(RVA = "0x2CD12A0", Offset = "0x2CD00A0", VA = "0x182CD12A0")] get { return 0f; } } // Token: 0x17000329 RID: 809 // (get) Token: 0x0600103E RID: 4158 RVA: 0x0000A548 File Offset: 0x00008748 [Token(Token = "0x17000329")] public float spotAngle { [Token(Token = "0x600103E")] [Address(RVA = "0x2CD12B0", Offset = "0x2CD00B0", VA = "0x182CD12B0")] get { return 0f; } } // Token: 0x0600103F RID: 4159 RVA: 0x0000A560 File Offset: 0x00008760 [Token(Token = "0x600103F")] [Address(RVA = "0x2CD0E90", Offset = "0x2CCFC90", VA = "0x182CD0E90", Slot = "4")] public bool Equals(VisibleLight other) { return default(bool); } // Token: 0x06001040 RID: 4160 RVA: 0x0000A578 File Offset: 0x00008778 [Token(Token = "0x6001040")] [Address(RVA = "0x2CD1050", Offset = "0x2CCFE50", VA = "0x182CD1050", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06001041 RID: 4161 RVA: 0x0000A590 File Offset: 0x00008790 [Token(Token = "0x6001041")] [Address(RVA = "0x2CD1140", Offset = "0x2CCFF40", VA = "0x182CD1140", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000826 RID: 2086 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000826")] private LightType m_LightType; // Token: 0x04000827 RID: 2087 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000827")] private Color m_FinalColor; // Token: 0x04000828 RID: 2088 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000828")] private Rect m_ScreenRect; // Token: 0x04000829 RID: 2089 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000829")] private Matrix4x4 m_LocalToWorldMatrix; // Token: 0x0400082A RID: 2090 [FieldOffset(Offset = "0x64")] [Token(Token = "0x400082A")] private float m_Range; // Token: 0x0400082B RID: 2091 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400082B")] private float m_SpotAngle; // Token: 0x0400082C RID: 2092 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x400082C")] private int m_InstanceId; // Token: 0x0400082D RID: 2093 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400082D")] private VisibleLightFlags m_Flags; } }