using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000285 RID: 645 [Token(Token = "0x2000285")] [UsedByNativeCode] public struct VisibleReflectionProbe : IEquatable { // Token: 0x06001042 RID: 4162 RVA: 0x0000A5A8 File Offset: 0x000087A8 [Token(Token = "0x6001042")] [Address(RVA = "0x2CD12C0", Offset = "0x2CD00C0", VA = "0x182CD12C0", Slot = "4")] public bool Equals(VisibleReflectionProbe other) { return default(bool); } // Token: 0x06001043 RID: 4163 RVA: 0x0000A5C0 File Offset: 0x000087C0 [Token(Token = "0x6001043")] [Address(RVA = "0x2CD14C0", Offset = "0x2CD02C0", VA = "0x182CD14C0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06001044 RID: 4164 RVA: 0x0000A5D8 File Offset: 0x000087D8 [Token(Token = "0x6001044")] [Address(RVA = "0x2CD15D0", Offset = "0x2CD03D0", VA = "0x182CD15D0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000831 RID: 2097 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000831")] private Bounds m_Bounds; // Token: 0x04000832 RID: 2098 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000832")] private Matrix4x4 m_LocalToWorldMatrix; // Token: 0x04000833 RID: 2099 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000833")] private Vector4 m_HdrData; // Token: 0x04000834 RID: 2100 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000834")] private Vector3 m_Center; // Token: 0x04000835 RID: 2101 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4000835")] private float m_BlendDistance; // Token: 0x04000836 RID: 2102 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000836")] private int m_Importance; // Token: 0x04000837 RID: 2103 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4000837")] private int m_BoxProjection; // Token: 0x04000838 RID: 2104 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000838")] private int m_InstanceId; // Token: 0x04000839 RID: 2105 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4000839")] private int m_TextureId; } }