using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200008F RID: 143 [Token(Token = "0x200008F")] public enum RenderingPath { // Token: 0x0400014E RID: 334 [Token(Token = "0x400014E")] UsePlayerSettings = -1, // Token: 0x0400014F RID: 335 [Token(Token = "0x400014F")] VertexLit, // Token: 0x04000150 RID: 336 [Token(Token = "0x4000150")] Forward, // Token: 0x04000151 RID: 337 [Token(Token = "0x4000151")] DeferredLighting, // Token: 0x04000152 RID: 338 [Token(Token = "0x4000152")] DeferredShading } }