using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000140 RID: 320 [Token(Token = "0x2000140")] internal enum RotationOrder { // Token: 0x040004D8 RID: 1240 [Token(Token = "0x40004D8")] OrderXYZ, // Token: 0x040004D9 RID: 1241 [Token(Token = "0x40004D9")] OrderXZY, // Token: 0x040004DA RID: 1242 [Token(Token = "0x40004DA")] OrderYZX, // Token: 0x040004DB RID: 1243 [Token(Token = "0x40004DB")] OrderYXZ, // Token: 0x040004DC RID: 1244 [Token(Token = "0x40004DC")] OrderZXY, // Token: 0x040004DD RID: 1245 [Token(Token = "0x40004DD")] OrderZYX } }