using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000079 RID: 121 [Token(Token = "0x2000079")] [StaticAccessor("ScalableBufferManager::GetInstance()", StaticAccessorType.Dot)] [NativeHeader("Runtime/GfxDevice/ScalableBufferManager.h")] public static class ScalableBufferManager { // Token: 0x170000B6 RID: 182 // (get) Token: 0x0600032A RID: 810 RVA: 0x00003A38 File Offset: 0x00001C38 [Token(Token = "0x170000B6")] public static float widthScaleFactor { [Token(Token = "0x600032A")] [Address(RVA = "0x2CC1E30", Offset = "0x2CC0C30", VA = "0x182CC1E30")] get { return 0f; } } // Token: 0x170000B7 RID: 183 // (get) Token: 0x0600032B RID: 811 RVA: 0x00003A50 File Offset: 0x00001C50 [Token(Token = "0x170000B7")] public static float heightScaleFactor { [Token(Token = "0x600032B")] [Address(RVA = "0x2CC1E00", Offset = "0x2CC0C00", VA = "0x182CC1E00")] get { return 0f; } } // Token: 0x0600032C RID: 812 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032C")] [Address(RVA = "0x2CC1DB0", Offset = "0x2CC0BB0", VA = "0x182CC1DB0")] public static void ResizeBuffers(float widthScale, float heightScale) { } } }