using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000125 RID: 293 [Token(Token = "0x2000125")] [RequiredByNativeCode] public sealed class SerializeField : Attribute { // Token: 0x06000B22 RID: 2850 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B22")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public SerializeField() { } } }