using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000147 RID: 327 [Token(Token = "0x2000147")] [NativeType] [ExcludeFromPreset] [NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")] [NativeType("Runtime/Graphics/SpriteFrame.h")] [NativeHeader("Runtime/Graphics/SpriteUtility.h")] [NativeHeader("Runtime/2D/Common/ScriptBindings/SpritesMarshalling.h")] public sealed class Sprite : Object { // Token: 0x06000C7A RID: 3194 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C7A")] [Address(RVA = "0x2CCE450", Offset = "0x2CCD250", VA = "0x182CCE450")] [RequiredByNativeCode] private Sprite() { } // Token: 0x06000C7B RID: 3195 RVA: 0x00008B98 File Offset: 0x00006D98 [Token(Token = "0x6000C7B")] [Address(RVA = "0x2CCDAC0", Offset = "0x2CCC8C0", VA = "0x182CCDAC0")] internal int GetPackingMode() { return 0; } // Token: 0x06000C7C RID: 3196 RVA: 0x00008BB0 File Offset: 0x00006DB0 [Token(Token = "0x6000C7C")] [Address(RVA = "0x2CCDB00", Offset = "0x2CCC900", VA = "0x182CCDB00")] internal int GetPackingRotation() { return 0; } // Token: 0x06000C7D RID: 3197 RVA: 0x00008BC8 File Offset: 0x00006DC8 [Token(Token = "0x6000C7D")] [Address(RVA = "0x2CCDA80", Offset = "0x2CCC880", VA = "0x182CCDA80")] internal int GetPacked() { return 0; } // Token: 0x06000C7E RID: 3198 RVA: 0x00008BE0 File Offset: 0x00006DE0 [Token(Token = "0x6000C7E")] [Address(RVA = "0x2CCDFD0", Offset = "0x2CCCDD0", VA = "0x182CCDFD0")] internal Rect GetTextureRect() { return default(Rect); } // Token: 0x06000C7F RID: 3199 RVA: 0x00008BF8 File Offset: 0x00006DF8 [Token(Token = "0x6000C7F")] [Address(RVA = "0x2CCDF30", Offset = "0x2CCCD30", VA = "0x182CCDF30")] internal Vector2 GetTextureRectOffset() { return default(Vector2); } // Token: 0x06000C80 RID: 3200 RVA: 0x00008C10 File Offset: 0x00006E10 [Token(Token = "0x6000C80")] [Address(RVA = "0x2CCD970", Offset = "0x2CCC770", VA = "0x182CCD970")] internal Vector4 GetInnerUVs() { return default(Vector4); } // Token: 0x06000C81 RID: 3201 RVA: 0x00008C28 File Offset: 0x00006E28 [Token(Token = "0x6000C81")] [Address(RVA = "0x2CCDA20", Offset = "0x2CCC820", VA = "0x182CCDA20")] internal Vector4 GetOuterUVs() { return default(Vector4); } // Token: 0x06000C82 RID: 3202 RVA: 0x00008C40 File Offset: 0x00006E40 [Token(Token = "0x6000C82")] [Address(RVA = "0x2CCDB90", Offset = "0x2CCC990", VA = "0x182CCDB90")] internal Vector4 GetPadding() { return default(Vector4); } // Token: 0x06000C83 RID: 3203 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000C83")] [Address(RVA = "0x2CCCEC0", Offset = "0x2CCBCC0", VA = "0x182CCCEC0")] [FreeFunction] internal static Sprite CreateSpriteWithoutTextureScripting(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture) { return null; } // Token: 0x06000C84 RID: 3204 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000C84")] [Address(RVA = "0x2CCCFA0", Offset = "0x2CCBDA0", VA = "0x182CCCFA0")] [FreeFunction] internal static Sprite CreateSprite(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) { return null; } // Token: 0x17000286 RID: 646 // (get) Token: 0x06000C85 RID: 3205 RVA: 0x00008C58 File Offset: 0x00006E58 [Token(Token = "0x17000286")] public Bounds bounds { [Token(Token = "0x6000C85")] [Address(RVA = "0x2CCE5F0", Offset = "0x2CCD3F0", VA = "0x182CCE5F0")] get { return default(Bounds); } } // Token: 0x17000287 RID: 647 // (get) Token: 0x06000C86 RID: 3206 RVA: 0x00008C70 File Offset: 0x00006E70 [Token(Token = "0x17000287")] public Rect rect { [Token(Token = "0x6000C86")] [Address(RVA = "0x2CCE7D0", Offset = "0x2CCD5D0", VA = "0x182CCE7D0")] get { return default(Rect); } } // Token: 0x17000288 RID: 648 // (get) Token: 0x06000C87 RID: 3207 RVA: 0x00008C88 File Offset: 0x00006E88 [Token(Token = "0x17000288")] public Vector4 border { [Token(Token = "0x6000C87")] [Address(RVA = "0x2CCE540", Offset = "0x2CCD340", VA = "0x182CCE540")] get { return default(Vector4); } } // Token: 0x17000289 RID: 649 // (get) Token: 0x06000C88 RID: 3208 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000289")] public Texture2D texture { [Token(Token = "0x6000C88")] [Address(RVA = "0x2CCEA20", Offset = "0x2CCD820", VA = "0x182CCEA20")] get { return null; } } // Token: 0x1700028A RID: 650 // (get) Token: 0x06000C89 RID: 3209 RVA: 0x00008CA0 File Offset: 0x00006EA0 [Token(Token = "0x1700028A")] public float pixelsPerUnit { [Token(Token = "0x6000C89")] [Address(RVA = "0x2CCE740", Offset = "0x2CCD540", VA = "0x182CCE740")] [NativeMethod] get { return 0f; } } // Token: 0x1700028B RID: 651 // (get) Token: 0x06000C8A RID: 3210 RVA: 0x00008CB8 File Offset: 0x00006EB8 [Token(Token = "0x1700028B")] public float spriteAtlasTextureScale { [Token(Token = "0x6000C8A")] [Address(RVA = "0x2CCE830", Offset = "0x2CCD630", VA = "0x182CCE830")] [NativeMethod] get { return 0f; } } // Token: 0x1700028C RID: 652 // (get) Token: 0x06000C8B RID: 3211 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700028C")] public Texture2D associatedAlphaSplitTexture { [Token(Token = "0x6000C8B")] [Address(RVA = "0x2CCE4B0", Offset = "0x2CCD2B0", VA = "0x182CCE4B0")] [NativeMethod] get { return null; } } // Token: 0x1700028D RID: 653 // (get) Token: 0x06000C8C RID: 3212 RVA: 0x00008CD0 File Offset: 0x00006ED0 [Token(Token = "0x1700028D")] public Vector2 pivot { [Token(Token = "0x6000C8C")] [Address(RVA = "0x2CCE6F0", Offset = "0x2CCD4F0", VA = "0x182CCE6F0")] [NativeMethod] get { return default(Vector2); } } // Token: 0x1700028E RID: 654 // (get) Token: 0x06000C8D RID: 3213 RVA: 0x00008CE8 File Offset: 0x00006EE8 [Token(Token = "0x1700028E")] public bool packed { [Token(Token = "0x6000C8D")] [Address(RVA = "0x2CCE660", Offset = "0x2CCD460", VA = "0x182CCE660")] get { return default(bool); } } // Token: 0x1700028F RID: 655 // (get) Token: 0x06000C8E RID: 3214 RVA: 0x00008D00 File Offset: 0x00006F00 [Token(Token = "0x1700028F")] public SpritePackingMode packingMode { [Token(Token = "0x6000C8E")] [Address(RVA = "0x2CCDAC0", Offset = "0x2CCC8C0", VA = "0x182CCDAC0")] get { return SpritePackingMode.Tight; } } // Token: 0x17000290 RID: 656 // (get) Token: 0x06000C8F RID: 3215 RVA: 0x00008D18 File Offset: 0x00006F18 [Token(Token = "0x17000290")] public SpritePackingRotation packingRotation { [Token(Token = "0x6000C8F")] [Address(RVA = "0x2CCDB00", Offset = "0x2CCC900", VA = "0x182CCDB00")] get { return SpritePackingRotation.None; } } // Token: 0x17000291 RID: 657 // (get) Token: 0x06000C90 RID: 3216 RVA: 0x00008D30 File Offset: 0x00006F30 [Token(Token = "0x17000291")] public Rect textureRect { [Token(Token = "0x6000C90")] [Address(RVA = "0x2CCE950", Offset = "0x2CCD750", VA = "0x182CCE950")] get { return default(Rect); } } // Token: 0x17000292 RID: 658 // (get) Token: 0x06000C91 RID: 3217 RVA: 0x00008D48 File Offset: 0x00006F48 [Token(Token = "0x17000292")] public Vector2 textureRectOffset { [Token(Token = "0x6000C91")] [Address(RVA = "0x2CCE870", Offset = "0x2CCD670", VA = "0x182CCE870")] get { return default(Vector2); } } // Token: 0x17000293 RID: 659 // (get) Token: 0x06000C92 RID: 3218 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000293")] public Vector2[] vertices { [Token(Token = "0x6000C92")] [Address(RVA = "0x2CCEAE0", Offset = "0x2CCD8E0", VA = "0x182CCEAE0")] [FreeFunction] get { return null; } } // Token: 0x17000294 RID: 660 // (get) Token: 0x06000C93 RID: 3219 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000294")] public ushort[] triangles { [Token(Token = "0x6000C93")] [Address(RVA = "0x2CCEA60", Offset = "0x2CCD860", VA = "0x182CCEA60")] [FreeFunction] get { return null; } } // Token: 0x17000295 RID: 661 // (get) Token: 0x06000C94 RID: 3220 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000295")] public Vector2[] uv { [Token(Token = "0x6000C94")] [Address(RVA = "0x2CCEAA0", Offset = "0x2CCD8A0", VA = "0x182CCEAA0")] [FreeFunction] get { return null; } } // Token: 0x06000C95 RID: 3221 RVA: 0x00008D60 File Offset: 0x00006F60 [Token(Token = "0x6000C95")] [Address(RVA = "0x2CCDBF0", Offset = "0x2CCC9F0", VA = "0x182CCDBF0")] public int GetPhysicsShapeCount() { return 0; } // Token: 0x06000C96 RID: 3222 RVA: 0x00008D78 File Offset: 0x00006F78 [Token(Token = "0x6000C96")] [Address(RVA = "0x2CCDC80", Offset = "0x2CCCA80", VA = "0x182CCDC80")] public int GetPhysicsShapePointCount(int shapeIdx) { return 0; } // Token: 0x06000C97 RID: 3223 RVA: 0x00008D90 File Offset: 0x00006F90 [Token(Token = "0x6000C97")] [Address(RVA = "0x2CCE030", Offset = "0x2CCCE30", VA = "0x182CCE030")] [NativeMethod] private int Internal_GetPhysicsShapePointCount(int shapeIdx) { return 0; } // Token: 0x06000C98 RID: 3224 RVA: 0x00008DA8 File Offset: 0x00006FA8 [Token(Token = "0x6000C98")] [Address(RVA = "0x2CCDDA0", Offset = "0x2CCCBA0", VA = "0x182CCDDA0")] public int GetPhysicsShape(int shapeIdx, List physicsShape) { return 0; } // Token: 0x06000C99 RID: 3225 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C99")] [Address(RVA = "0x2CCDC30", Offset = "0x2CCCA30", VA = "0x182CCDC30")] [FreeFunction] private static void GetPhysicsShapeImpl(Sprite sprite, int shapeIdx, List physicsShape) { } // Token: 0x06000C9A RID: 3226 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C9A")] [Address(RVA = "0x2CCE110", Offset = "0x2CCCF10", VA = "0x182CCE110")] public void OverridePhysicsShape(IList physicsShapes) { } // Token: 0x06000C9B RID: 3227 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C9B")] [Address(RVA = "0x2CCE0D0", Offset = "0x2CCCED0", VA = "0x182CCE0D0")] [FreeFunction] private static void OverridePhysicsShapeCount(Sprite sprite, int physicsShapeCount) { } // Token: 0x06000C9C RID: 3228 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C9C")] [Address(RVA = "0x2CCE3F0", Offset = "0x2CCD1F0", VA = "0x182CCE3F0")] [FreeFunction] private static void OverridePhysicsShape(Sprite sprite, Vector2[] physicsShape, int idx) { } // Token: 0x06000C9D RID: 3229 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C9D")] [Address(RVA = "0x2CCE070", Offset = "0x2CCCE70", VA = "0x182CCE070")] [FreeFunction] public void OverrideGeometry(Vector2[] vertices, ushort[] triangles) { } // Token: 0x06000C9E RID: 3230 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000C9E")] [Address(RVA = "0x2CCD0F0", Offset = "0x2CCBEF0", VA = "0x182CCD0F0")] internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits, Texture2D texture) { return null; } // Token: 0x06000C9F RID: 3231 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000C9F")] [Address(RVA = "0x2CCD090", Offset = "0x2CCBE90", VA = "0x182CCD090")] internal static Sprite Create(Rect rect, Vector2 pivot, float pixelsToUnits) { return null; } // Token: 0x06000CA0 RID: 3232 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA0")] [Address(RVA = "0x2CCD4B0", Offset = "0x2CCC2B0", VA = "0x182CCD4B0")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border, bool generateFallbackPhysicsShape) { return null; } // Token: 0x06000CA1 RID: 3233 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA1")] [Address(RVA = "0x2CCD030", Offset = "0x2CCBE30", VA = "0x182CCD030")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, Vector4 border) { return null; } // Token: 0x06000CA2 RID: 3234 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA2")] [Address(RVA = "0x2CCD2F0", Offset = "0x2CCC0F0", VA = "0x182CCD2F0")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType) { return null; } // Token: 0x06000CA3 RID: 3235 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA3")] [Address(RVA = "0x2CCD3D0", Offset = "0x2CCC1D0", VA = "0x182CCD3D0")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit, uint extrude) { return null; } // Token: 0x06000CA4 RID: 3236 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA4")] [Address(RVA = "0x2CCD150", Offset = "0x2CCBF50", VA = "0x182CCD150")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot, float pixelsPerUnit) { return null; } // Token: 0x06000CA5 RID: 3237 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CA5")] [Address(RVA = "0x2CCD220", Offset = "0x2CCC020", VA = "0x182CCD220")] public static Sprite Create(Texture2D texture, Rect rect, Vector2 pivot) { return null; } // Token: 0x06000CA6 RID: 3238 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA6")] [Address(RVA = "0x2CCDF80", Offset = "0x2CCCD80", VA = "0x182CCDF80")] private void GetTextureRect_Injected(out Rect ret) { } // Token: 0x06000CA7 RID: 3239 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA7")] [Address(RVA = "0x2CCDEE0", Offset = "0x2CCCCE0", VA = "0x182CCDEE0")] private void GetTextureRectOffset_Injected(out Vector2 ret) { } // Token: 0x06000CA8 RID: 3240 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA8")] [Address(RVA = "0x2CCD920", Offset = "0x2CCC720", VA = "0x182CCD920")] private void GetInnerUVs_Injected(out Vector4 ret) { } // Token: 0x06000CA9 RID: 3241 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CA9")] [Address(RVA = "0x2CCD9D0", Offset = "0x2CCC7D0", VA = "0x182CCD9D0")] private void GetOuterUVs_Injected(out Vector4 ret) { } // Token: 0x06000CAA RID: 3242 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CAA")] [Address(RVA = "0x2CCDB40", Offset = "0x2CCC940", VA = "0x182CCDB40")] private void GetPadding_Injected(out Vector4 ret) { } // Token: 0x06000CAB RID: 3243 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAB")] [Address(RVA = "0x2CCCE50", Offset = "0x2CCBC50", VA = "0x182CCCE50")] private static Sprite CreateSpriteWithoutTextureScripting_Injected(ref Rect rect, ref Vector2 pivot, float pixelsToUnits, Texture2D texture) { return null; } // Token: 0x06000CAC RID: 3244 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000CAC")] [Address(RVA = "0x2CCCF20", Offset = "0x2CCBD20", VA = "0x182CCCF20")] private static Sprite CreateSprite_Injected(Texture2D texture, ref Rect rect, ref Vector2 pivot, float pixelsPerUnit, uint extrude, SpriteMeshType meshType, ref Vector4 border, bool generateFallbackPhysicsShape) { return null; } // Token: 0x06000CAD RID: 3245 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CAD")] [Address(RVA = "0x2CCE5A0", Offset = "0x2CCD3A0", VA = "0x182CCE5A0")] private void get_bounds_Injected(out Bounds ret) { } // Token: 0x06000CAE RID: 3246 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CAE")] [Address(RVA = "0x2CCE780", Offset = "0x2CCD580", VA = "0x182CCE780")] private void get_rect_Injected(out Rect ret) { } // Token: 0x06000CAF RID: 3247 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CAF")] [Address(RVA = "0x2CCE4F0", Offset = "0x2CCD2F0", VA = "0x182CCE4F0")] private void get_border_Injected(out Vector4 ret) { } // Token: 0x06000CB0 RID: 3248 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000CB0")] [Address(RVA = "0x2CCE6A0", Offset = "0x2CCD4A0", VA = "0x182CCE6A0")] private void get_pivot_Injected(out Vector2 ret) { } } }