using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000143 RID: 323 [Token(Token = "0x2000143")] [NativeType] [RequireComponent(typeof(Transform))] [NativeType("Runtime/Graphics/Mesh/SpriteRenderer.h")] public sealed class SpriteRenderer : Renderer { // Token: 0x17000283 RID: 643 // (get) Token: 0x06000C72 RID: 3186 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x06000C73 RID: 3187 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000283")] public Sprite sprite { [Token(Token = "0x6000C72")] [Address(RVA = "0x2CCCC90", Offset = "0x2CCBA90", VA = "0x182CCCC90")] get { return null; } [Token(Token = "0x6000C73")] [Address(RVA = "0x2CCCE00", Offset = "0x2CCBC00", VA = "0x182CCCE00")] set { } } // Token: 0x17000284 RID: 644 // (set) Token: 0x06000C74 RID: 3188 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000284")] public Vector2 size { [Token(Token = "0x6000C74")] [Address(RVA = "0x2CCCDC0", Offset = "0x2CCBBC0", VA = "0x182CCCDC0")] set { } } // Token: 0x17000285 RID: 645 // (get) Token: 0x06000C75 RID: 3189 RVA: 0x00008B80 File Offset: 0x00006D80 // (set) Token: 0x06000C76 RID: 3190 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000285")] public Color color { [Token(Token = "0x6000C75")] [Address(RVA = "0x2CCCC30", Offset = "0x2CCBA30", VA = "0x182CCCC30")] get { return default(Color); } [Token(Token = "0x6000C76")] [Address(RVA = "0x2CCCD20", Offset = "0x2CCBB20", VA = "0x182CCCD20")] set { } } // Token: 0x06000C77 RID: 3191 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C77")] [Address(RVA = "0x2CCCD70", Offset = "0x2CCBB70", VA = "0x182CCCD70")] private void set_size_Injected(ref Vector2 value) { } // Token: 0x06000C78 RID: 3192 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C78")] [Address(RVA = "0x2CCCBE0", Offset = "0x2CCB9E0", VA = "0x182CCCBE0")] private void get_color_Injected(out Color ret) { } // Token: 0x06000C79 RID: 3193 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000C79")] [Address(RVA = "0x2CCCCD0", Offset = "0x2CCBAD0", VA = "0x182CCCCD0")] private void set_color_Injected(ref Color value) { } } }