using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000047 RID: 71 [Token(Token = "0x2000047")] public enum ThreadPriority { // Token: 0x040000B7 RID: 183 [Token(Token = "0x40000B7")] Low, // Token: 0x040000B8 RID: 184 [Token(Token = "0x40000B8")] BelowNormal, // Token: 0x040000B9 RID: 185 [Token(Token = "0x40000B9")] Normal, // Token: 0x040000BA RID: 186 [Token(Token = "0x40000BA")] High = 4 } }