using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000118 RID: 280 [Token(Token = "0x2000118")] [NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindings.h")] internal sealed class UnhandledExceptionHandler { // Token: 0x06000AD7 RID: 2775 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000AD7")] [Address(RVA = "0x30162E0", Offset = "0x30150E0", VA = "0x1830162E0")] [RequiredByNativeCode] private static void RegisterUECatcher() { } } }