using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000120 RID: 288 [Token(Token = "0x2000120")] [RequiredByNativeCode] [StructLayout(0)] public sealed class WaitForSeconds : YieldInstruction { // Token: 0x06000B1A RID: 2842 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B1A")] [Address(RVA = "0x301E1D0", Offset = "0x301CFD0", VA = "0x18301E1D0")] public WaitForSeconds(float seconds) { } // Token: 0x0400047E RID: 1150 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400047E")] internal float m_Seconds; } }