using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine._Scripting.APIUpdating { // Token: 0x02000148 RID: 328 [Token(Token = "0x2000148")] internal class APIUpdaterRuntimeHelpers { // Token: 0x06000CB1 RID: 3249 RVA: 0x00008DC0 File Offset: 0x00006FC0 [Token(Token = "0x6000CB1")] [Address(RVA = "0x30099A0", Offset = "0x30087A0", VA = "0x1830099A0")] [RequiredByNativeCode] internal static bool GetMovedFromAttributeDataForType(Type sourceType, out string assembly, out string nsp, out string klass) { return default(bool); } // Token: 0x06000CB2 RID: 3250 RVA: 0x00008DD8 File Offset: 0x00006FD8 [Token(Token = "0x6000CB2")] [Address(RVA = "0x3009AD0", Offset = "0x30088D0", VA = "0x183009AD0")] [RequiredByNativeCode] internal static bool GetObsoleteTypeRedirection(Type sourceType, out string assemblyName, out string nsp, out string className) { return default(bool); } } }