using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [NativeHeader("Runtime/Camera/Camera.h")] internal class CameraRaycastHelper { // Token: 0x0600001B RID: 27 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001B")] [Address(RVA = "0x743240", Offset = "0x742040", VA = "0x180743240")] [FreeFunction] internal static GameObject RaycastTry(Camera cam, Ray ray, float distance, int layerMask) { return null; } // Token: 0x0600001C RID: 28 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001C")] [Address(RVA = "0x743160", Offset = "0x741F60", VA = "0x180743160")] [FreeFunction] internal static GameObject RaycastTry2D(Camera cam, Ray ray, float distance, int layerMask) { return null; } // Token: 0x0600001D RID: 29 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001D")] [Address(RVA = "0x7431D0", Offset = "0x741FD0", VA = "0x1807431D0")] private static GameObject RaycastTry_Injected(Camera cam, ref Ray ray, float distance, int layerMask) { return null; } // Token: 0x0600001E RID: 30 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x600001E")] [Address(RVA = "0x7430F0", Offset = "0x741EF0", VA = "0x1807430F0")] private static GameObject RaycastTry2D_Injected(Camera cam, ref Ray ray, float distance, int layerMask) { return null; } } }