using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000012 RID: 18 [Token(Token = "0x2000012")] [NativeHeader("ParticleSystemScriptingClasses.h")] [NativeHeader("Modules/ParticleSystem/ParticleSystemRenderer.h")] [RequireComponent(typeof(Transform))] [NativeHeader("Modules/ParticleSystem/ScriptBindings/ParticleSystemRendererScriptBindings.h")] public sealed class ParticleSystemRenderer : Renderer { // Token: 0x0600009A RID: 154 RVA: 0x00002520 File Offset: 0x00000720 [Token(Token = "0x600009A")] [Address(RVA = "0x7312E0", Offset = "0x7300E0", VA = "0x1807312E0")] [FreeFunction] [RequiredByNativeCode] public int GetMeshes([NotNull] [Out] Mesh[] meshes) { return 0; } } }