using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [RequiredByNativeCode] [StructLayout(0)] public class Collision2D { // Token: 0x04000015 RID: 21 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4000015")] internal int m_Collider; // Token: 0x04000016 RID: 22 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4000016")] internal int m_OtherCollider; // Token: 0x04000017 RID: 23 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000017")] internal int m_Rigidbody; // Token: 0x04000018 RID: 24 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000018")] internal int m_OtherRigidbody; // Token: 0x04000019 RID: 25 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000019")] internal Vector2 m_RelativeVelocity; // Token: 0x0400001A RID: 26 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x400001A")] internal int m_Enabled; // Token: 0x0400001B RID: 27 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x400001B")] internal int m_ContactCount; // Token: 0x0400001C RID: 28 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x400001C")] internal ContactPoint2D[] m_ReusedContacts; // Token: 0x0400001D RID: 29 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x400001D")] internal ContactPoint2D[] m_LegacyContacts; } }