using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000004 RID: 4 [Token(Token = "0x2000004")] [Flags] public enum MeshColliderCookingOptions { // Token: 0x04000012 RID: 18 [Token(Token = "0x4000012")] None = 0, // Token: 0x04000013 RID: 19 [Token(Token = "0x4000013")] [Obsolete] InflateConvexMesh = 1, // Token: 0x04000014 RID: 20 [Token(Token = "0x4000014")] CookForFasterSimulation = 2, // Token: 0x04000015 RID: 21 [Token(Token = "0x4000015")] EnableMeshCleaning = 4, // Token: 0x04000016 RID: 22 [Token(Token = "0x4000016")] WeldColocatedVertices = 8, // Token: 0x04000017 RID: 23 [Token(Token = "0x4000017")] UseFastMidphase = 16 } }